Follow these steps for character creation.
- Character Description
- Character Name
- Player Name
- Player Characteristics
Roll 3d6 five times for each of the following stats: (Mouse over for description.)
- Secondary Characteristics
Roll 2d6+6 for the following stats: (Mouse over for description.)
- You may re-distribute up to 3 points between your stats. No stat may begin above 21.
- Apply Cultural Modifiers (If any.)
- Lunarian: Born and raised on the Earth’s moon.
- Martian: Born and raised on Mars.
- Mutant: Born with some sort of genetic mutation, you are often seen as an outcast from society.
- Terran: Born and raised on Earth, Terrans are the most common humans encountered and the standard by which every other human is compared.
- Venutian: Born and raised on Venus.
Roll d100 to see if your character is psychic. Apply the modifiers from the following table to your roll. A total of 96 or greater results in a psychic condition.
- Starting Age
Either choose a starting age or roll 17+1d6 to determine your characters starting age. Your starting age must be at least your EDU+5. After this calculation, for every 10 years past 18, add +1 to your EDU score. This does not change your starting age. (Note that age brings experience and an older character will begin play with greater skill than a younger character, but youth does not suffer the physical degeneration an older character does.)
|Effort||=||STR x 5|
|Stamina||=||CON x 5|
|Idea||=||INT x 5|
|Luck||=||POW x 5|
|Agility||=||DEX x 5|
|Charisma||=||APP x 5|
|Know||=||EDU x 5|
- Derived Characteristics
|Damage Bonus||=||STR + SIZ|
|Hit Points||=||(CON + SIZ) / 2 (Round up)|
|Major Wound||=||HP / 2 (Round up)|
|Power Points||=||POW (Circle number)|
|Exp Bonus||=||INT / 2 (Round up)|
- Skill Points
- Choose a profession and allot 300 points to the professional skills listed under that profession. No skill may begin higher than 75%.
- Allot INT x 10 skill points to ANY skill you like. No skill may begin higher than 75%
Your character begins play with the following items in their inventory. Additionally, some professions may allocate you additional items to begin play with.
- Two sets of clothing. One casual, one formal or work related.
- Pocket money. This is based on a status roll.
- Personal heirloom, keepsake, or trinket of sentimental value.
- Trade tools or equipment appropriate to your profession.
- A weapon if appropriate.
- Any additional items based on the Status skill, setting, or GM’s approval.
Congratulations! You have successfully completed a character!